A little texture bug: (sender: Matie)
Louvre Storm Drains - The new life bar design. (sender: Matie)
Graveyard: Lara went to a looong walk in the graveyard - across the tombs. Just climb down at the pipe and go to the small door. Lara's not too strong enough however she can walk across the door! Near that door soon you will see a hand - you can pick something up. Push the action button. Lara will walk to the object and she will pick it up. Now the hand appears again! Action - Lara walks, walks, walks to an object across the tombs. (sender: Matie)
Rat bug. (sender: Matie)
Serpent Rouge - Lara rolled through the door somehow. (sender: Matie)
Neptune's Hall" (Sender: Dr. Uhu)
When You're underwater in "Neptune's Hall",
swim for a short while, above the big railings. Then look at the area under
railings, and swim down to the switch. When the air-bar is blinking, swim
up onto the surface, and climb out at the door on the left from the head.
Slowly walk forward. Right when You're entering into the blue corridor, Lara
will have just one of Her legs (the bug works only if this happens). The hand
will appear in the bottom-right handside corner, Lara will notice the medipack
beyond the railings.
Press ACTION (CTRL), and She will walk through the railings (picture has been
attached). Walk for a short while again, and the hand will appear once more.
Then Lara won't hesitate to go through the wall.
"Von Croy's Apartment" -- Another bug with the Cleaner (AI-bug)... (Sender: SYS)
I just wanted to check something when this happened..it seems, I can't avoid the buggy situations, LOL. The Cleaner got some bullets, but then he is stucked due to Lara. He's just running and running in one place, but Lara is a good blocker, so he won't run away until our Heroine is blocking his way. It also seems the Cleaner did learn some manners, because he just doesn't want to kick Lara... :) The pictures show the situation, however check the little "scab" on the second picture (I marked it with a red circle): just like above one of the boxers in "St. Aicard's Church", the Cleaner also has something above his head, what is moving too... Maybe that's just his thoughts... :D Naturally I also attached a savegame, about the odd situation...Download savegames
"The Strahov Fortress" -- The headless
enemy...
Load the saved game and You'll see that the enemy is headless and he's just
running up and down, and he doesn't attack Lara. But Lara can't kill him with
Her weapons: She's aiming another target and the commando seems to be "immortal".
Or he isn't? Lara can kill him with some "kick-ass kickings", and
then She can take his card from the ground... ( SYS)
"Maximum Containment Area" -- The placid
Proto-Nephilim...
This is a strange AI-bug and I bumped into it in my officially first walkie.
Load the saved game and just run forward to turn on the "cut-scene".
And then the Proto won't move/attack! You can go near him for a fondling.
:) Kurtis can also kick and shoot the Proto: the kick doesn't seem to work,
but a few rounds of Boran-clips will do it, and the Proto will wake up. Anyway,
after I pressed the TAB-key for the Inventory, the Proto woke up, but the
program terminated soon with a nice error-message. The solution for curing
this bug is simply that check the Inventory right after You reloaded the saved
game, and then go to fight with the Proto - and the Proto will move and attack
this time... (SYS)
"Aquatic Research Area" -- The "Aqua-Lara"
exists in AOD too! :)
As You can see on the picture, the "Aqua-Lara" exists in the AOD
too: we can climb down on the ladder to its bottom, where Lara will be fully
under the water, but She doesn't drown. As if She has a gill... ;) (SYS)
"Tomb Of Ancients", 2nd visit -- Special 'AquaLara' or rather 'DryLara': trigger bug with the 'flipmap trigger'... Discovered by: Ironman (PS2) vs. SYS (PC)
This is a known bug, but it hasn't been documented yet: it has been discovered by Ironman on PS2, and by me on PC (at least officially, LOL). I attached some pictures and savegames for the bug, to make it more understandable: Lara is able to jump over the trigger what activates the 'flipmap' - the 'flipmap rooms' are different copies of the original room, so some 'stronger' changes can be made on the original room by simply changing it to be one of its 'flipmap' room - for the room, and takes Lara into the water. So, there won't be any water and She doesn't have to swim either, but take into consideration that She won't be able to continue Her adventures in this situation. But if we walk back and take the trigger, then the 'flipmap' will activate and the room will change to be a water room, so things will be normal as it was intended originally. It's important to mention that the bug only works when Lara 'doesn't feel' the water: so, She can run and jump in the water, and She is able to jump over the 'flipmap trigger' too...
Ray Wilkinson's edited savegames... (Ray Wilkinson - www.tombraiderforums.com, Profile: http://www.tombraiderforums.com/cgi-bin/ultimatebb.cgi?ubb=get_profile;u=00007415)
Ray sent me three edited savegames a few months ago,
and I thought they worth a public onto the Site, so I forwarded them to OBig.
The savegames are edited by a program, called GenTrain. The screens are made
by me, while the texts below origin from Ray, who is the eldest TR-Fan, who
I ever met... :) (SYS)
1st savegame (#0 - "Parisian Back Streets")
The first levels don't support gunfire sounds, but your Vectors will sound
fine once you reach the 'Rooftops', and the twin Scorpion-X at some later
level. There is plenty of ammo and health packs, and I've added a few respirators
for some fun in the 'Derelict Apartments'.
2nd savegame (#1 - "The Monstrum Crimescene")
This is at the start of Prague, just after Lara steps out of the Cleaner's
Jeep. I've modified this from my original, and removed guns that had no relevance
to the game from this point on, and therefore were not fully supported with
sound etc. You'll have twin Scorpion-X and twin Vectors, and plenty of ammo
and health items.
3rd savegame (#2 - "Parisian Back Streets")
Here is new version of savegame #0 with 'secret' area opened up. In case you
didn't know, you can just walk through the wrought iron gate without a key.
Galleries Under Siege-- New variant for Lacek's "pistol bug"...
I just have to send this one to You: I was practicing triggering the enemies to reach all the 14 killable commandos (16 Kills total in the "level"), when this happened. I shot that two in the previous hall, before this door, and Lara just somehow lowered Her K2 Impactor! This is exclusive, because I didn't use hand-2-hand combat on those two commandos..I just shot them, and that happened, somehow accidentally..so, I quickly saved it. ;) Load the 1st savegame and You'll see Lara is holding Her lowered K2 Impactor..You can use hand-2-hand combat too on the rest of the commandos. The 2nd savegame is after Lara killed the commando-guy who arrived by using that rope (naturally I used hand-2-hand combat). After pressing SPACE, things will become back to normal...(discovered by SYS)
The Strahov Fortress -- Animal "fence bug"...
I finished "The Strahov Fortress" yesterday, without a scratch and without shooting a single bullet. During playing, I bumped into this strange bug too: one of the dogs managed to get to my side somehow, so it was able to come through the fence! Originally I didn't notice it, but the whole situation became suspicious after I realized that I have only one enemy at the other side. What the heck?! I reloaded my saved game, and then I noticed what happened... :) Anyway, this glitch made my way easier, because I could kick off the doggies seperately. But the dog at my side has a bad attitude too: sometimes it dies by itself (for instance, if we're staying on the boxes and waiting for a while), whilst it doesn't stop moving, and then it will disappear after some blinkings (like a killed enemy). Naturally, I didn't allow it the opportunity... ;) The pictures show the situations very well: the first picture shows both two dogs, whilst the one at my side is a bit stucked between the wall and the boxes, and the second picture shows the result of my latest hand-2-hand combat on this dog (yes, the Health-bar is still at the maximum)... About the savegame: just load it and look down, and You'll see what the first picture shows! Have fun... ;)(discovered by SYS)